When you look really carefully at all those eleven conditions and you think about them individually and you put a bracket around them, the only place that they all exist every single day is in play. If you remember, if you go back a little bit to when you played, that’s where you belong. You had friends. You learned kind of the pecking order of things. There’s a deep feeling of being a part of a community when you’re playing.
Things to think about
What will you give back to the Earth at the end of your days?
Do you have a mixed age group in your school?
How do you give children power in your school? Or in what ways do you not take it away?
Highlights from Playful Wisdom
by Michael Mendizza featuring Bev Bos and Joseph Chilton Pearce
Principals continued
9. Tell stories and more stories.
Imagination is more important than knowledge and the only way to grow and expand developing imagination is with stories, words that create pictures in the child’s mind. Animated pictures on a screen suck all the descriptive words, the imagination-building nutrients, out of the experience, bypassing the symbolic and metaphoric centers of the brain, which are infinitely more complex than the visual center. When asked how to produce the greatest scientists in the world, Einstein remarked, “Tell them fairytales.” Calculus is the mathematical study of change, in the same way that geometry is the study of shape. Both are abstract languages. The foundation for entering into and playing with abstract symbols and metaphors is narrative story—not Disney or DreamWorks.
10. Limit screen time, including social media and v-games the first decade.
What? You must think I’m crazy. Study after study dating back to television and the advertised early learning advantages of Sesame Street and Baby Einstein revealed that the children who spent the most time with media developed the least. Experiences up to ages ten and eleven determine to a large extent the capacities developed for one’s lifetime. In terms of real development, the 5,000 to 8,000 hours the average child spends with screens can be viewed as one experience—with a device. Forget all the “content” they are supposed to be “learning.” Children only retain 3 to 5 percent of all the content we feed them in school. Why do you think computers are any different? And all that screen time displaces the full spectrum other experiences offer—running, climbing trees, building things and singing, feeling the grass, watching the clouds, discovering that children are nature. The other real harm is the way that interacting with technology increases narcissism, compulsive attention to one’s social image rather than developing altruistic feelings of empathy and compassion. The foundations for this are set during the very early years. Shoot the TV and don’t give your children mobile-mini-computer babysitters, which means, yes, you have to be interesting, imaginative, creative and engaging. After eleven, let them have the technology.